The Concept

In Inquisition Descent, every run is a high-octane gauntlet of tactical survival. Players lead their hand-picked party of four through a perilous Descent divided into four distinct rooms, where they must endure five escalating waves of relentless enemies per room with a final boss fight at the end.

Room One

Establish your rhythm and test your team’s basic synergies. Survive five entry-level waves of basic enemies and frontline grunts as you adjust to the environment.

Room Two

The challenge intensifies with every layer, introducing complex new enemy variants as you push deeper into the narrative.

Room Three

The ultimate survival test before the climax. Face five punishing waves of overwhelming numbers and aggressive mini-bosses that will end your run if you aren't careful.

Room Four

The final showdown. Clean up five desperate, high-damage waves before facing the Descent's ultimate Boss in a multi-phase battle for survival.